Recently, the Adobe team have updated Substance products, and announced the new Substance 3D Viewer (beta) at Adobe MAX. Speaking of Adobe MAX, the Substance team hosted incredible sessions and labs and they met a lot of you who love 3D just as much as they do. Finally, Substance 3D Modeler also received a huge update with the new non-destructive primitives modelling. Let’s get into the details.
Introducing the Substance 3D Viewer (beta)
The growing use of 3D from media and entertainment to product visualisation has traditionally posed a challenge for creative teams. The technical barriers required to simply open and view 3D files have often created bottlenecks between design and 3D specialist teams.
Adobe is introducing Substance 3D Viewer (beta) to meet this challenge. Substance 3D Viewer (beta) offers a fast (and free!) path to visualising, inspecting and exporting 3D assets. For 3D professionals, this means your assets can now be more seamlessly integrated into 2D design workflows with Viewer’s Photoshop (beta) native integration. The viewer’s ability to handle many file formats, including CAD files, USD, OBJ, FBX, glTF and STL, ensures compatibility with most 3D and design pipelines.
Substance 3D Viewer (beta) also features a couple of experimental Adobe Firefly-powered tools. These features provide new ways to approach conceptual design and visualisation:
- Text to 3D Model: Generate gaussian splats — a simplified 3D representations — directly from text descriptions. While these models aren’t intended for production use, they can serve as valuable starting points for concept exploration.
- 3D Model to Image: Combine existing 3D models’ shape, depth, and colour data with text prompts to generate complete scenes. This feature can be used to ideate on looks or insert an existing 3D asset in a generated context or background.
Substance 3D Viewer (beta) is available now as a free open beta on the Creative Cloud app.
Adobe MAX 2024
Unleash the power of non-destructive modelling with Primitives in Substance 3D Modeler
With the latest addition of Substance 3D Modeler, you now have a new level of non-destructive modelling capabilities using the primitives’ workflow. Primitives revolutionises your workflow by offering a non-destructive approach to modelling, allowing you to build complex geometry quickly and efficiently.
Using a variety of customisable shapes, you can precisely control how objects interact with each other through a range of blend modes. Adjustments are easy, thanks to the flexible, non-destructive workflow. Plus, if you want to sculpt additional detailing, you can effortlessly convert primitives to clay layers, which seamlessly enables you to use your existing sculpting tools.
Expanded creativity with Parametric Filters in Photoshop (Beta)
You can now integrate non-destructive filters and textures into Photoshop workflows by using the Parametric Filters panel in the latest Photoshop (Beta). This game-changing feature is powered by advanced procedural filters built as Substance 3D SBSARs.
Photoshop (Beta) comes packed with over 20 parametric filters, including ones that make your image look like an oil painting, a sticker or give a glassy effect. And, as the name implies, you can tweak the parameters of the filter to make the effect look just the way you want it to. Taking this one step further, you can design your own custom parametric filters using Substance 3D Designer, giving you ultimate control and flexibility. You can even share those filters with other Photoshop (Beta) artists.
Discover Powerful Tools for 3D Creators
Design materials, capture and create 3D assets and render scenes with the Adobe Substance 3D Suite – contact the Dax Data team for more information on this exciting 3D software.